Versions and compatibility
Latest version | v1.0.8 |
Released on | 10-mar-2023 |
Compatible with | Resident Evil Village full game, Steam |
Hotsampling via | Running the game in windowed mode |
Supports IGCS Connector | No |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for Resident Evil Village offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Vignette removal
- Hotsampling (resize the game window to any resolution)
- Cutscene DOF removal
- Pillarbox/letterbox removal in custom aspect ratios
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the re8.exe
process in the Process to inject to textbox, please click the Select button to select it manually. This might be
the case if you're running the game as Administrator,
and the IGCSClient.exe
does not, it can't see the re8.exe
process. In that case, restart the IGCSClient.exe
as Administrator.
To make Alt-tabbing to the client easier, remap the 'Open inventory' key in the game's options to I
and remove the TAB
binding (so make the primary binding the I
key). This will make sure
the game doesn't tries to open the menu/inventory when you alt-tab.
Starting with the patch released on October 14th, 2022, Capcom has changed its anti-tamper system in the game which makes any mod which alters the executable and also wraps system files to crash the game. This means that using older cameras with the game won't work, the camera tools released on October 15th or later will disable this system.
Additionally, if you use Reshade, it won't work, the game exe needs to be patched before it is fully loaded. To do this, use a build of the RE Framework released on or after October 15th 2022. If there's not such a build released yet, use a nightly build. RE Framework by default uses the Insert key for its menu, so you have to either rebind that to a different key or rebind the enable camera in the tools to a different key. The upside is that you likely need RE Framework anyway to use the RELit mod by me and Originalnicodr, a lighting mod to create new lights in the game.
Configuration
Additionally to the normal configuration features, this photomode mod also has an additional feature:
- Resolution scale
- The factor multiplied to the game's internal rendering resolution. This is the same setting as what's available in the game's menu. The output resolution will be the same, the game will render on a higher/lower resolution depending on what you choose for this setting. High values will cause the game to slow down considerably so use with caution.
Camera smoothing options
Interpolation factors
The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through a camera path. Normally the input to the camera system will be used instantly and you see an effect immediately. However for videos it's often desired to have a smoother camera movement than what's needed when you position the camera for a shot.
The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so
it's creating a smoother experience; e.g. if you set the movement interpolation factor slider to 100
(default is 1
), the input given to move the camera
forward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.
Additionally if you first move forward and then move to the right, with the default setting of 1
the camera will first move forward and then immediately
move to the right. However with an interpolation factor of e.g. 100
it'll smoothly move to the right, more in a curve than straight away. This gives
smooth movement and rotations of the camera. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's
less 'jerky' when you try to zoom in/out.
Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. It's likely you want a higher interpolation factor for movement than for rotation and FoV.
The values are stored in the ini file for next time you start the client.
Shake factors
There are three camera shake factors you can configure to introduce camera shake for normal camera movement: Shake frequency, Shake movement strength and Shake rotation strength. For screenshots these factors are not interesting, but for hand-shot video, e.g. in combination with the interpolation factors, they can give a more natural appealing footage.
The Shake frequency controls how fast the movement and rotation shake factors change direction. The higher the value the faster they'll 'shake'. The Shake movement strength controls the amount of movement shake will be added to the camera location in the up/down/left/right/front/back directions. The Shake rotation strength controls the amount of rotation shake will be added to the camera orientation in pitch/yaw/roll.
The strength will be applied equally among all directions and rotations. Try to experiment with which values work best for the speed you move your camera; a faster moving camera could use a camera shake with higher strengths than a slow moving camera. Good starting values are 1.5-2 for frequency and 0.4-0.5 for the strengths. Setting the sliders to 0 will remove all shake factors from the camera.
Camera paths have their own shake factors.
Image Adjustments
The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.
Miscellaneous options
- Disable Depth of Field
- This setting allows you to disable the Depth of Field in e.g. cutscenes and some semi-cut scenes. It doesn't disable the depth of field/blur in the photomode. This is deliberate so you can use the photomode depth of field settings if you want to.
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Saving/restoring camera state
After you've enabled the camera (default with Insert
), you can store the current camera state in three slots. The camera state is the current location,
the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.
By default you save the camera state by using
Ctrl
+ F1
for saving the current camera state in slot 1, Ctrl
+ F2
for saving the current camera state in slot 2 and
Ctrl
+ F3
for saving the current camera state in slot 3. To restore the camera state to a saved state, press F1
to restore the camera to the state saved
in slot 1, press F2
to restore the camera to the state saved in slot 2 and, press F3
to restore the camera to the state saved
in slot 3. These keys are configurable in the keybindings tab.
When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
This camera has the HUD toggle by default bound to the End
key instead of the usual Del
key as the game itself has Del
associated with important aspects of the game itself like
quit and help.
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
End |
Toggle HUD |
F1 |
Restore the camera state to the state saved in slot 1 (+ Ctrl : store current state in slot 1) |
F2 |
Restore the camera state to the state saved in slot 2 (+ Ctrl : store current state in slot 2) |
F3 |
Restore the camera state to the state saved in slot 3 (+ Ctrl : store current state in slot 3) |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Shift-F10 |
Insert a new node after the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Miscellaneous usage
Key | Feature |
---|---|
\ |
Toggle gamespeed override |
[ |
Decrease gamespeed. |
] |
Increase gamespeed. |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |
Miscellaneous usage
Key | Feature |
---|---|
X button + pressing left stick | Toggle gamespeed override |
X button + left bumper | Decrease gamespeed. |
X button + right bumper | Increase gamespeed. |