Frequently Asked Questions (FAQ)
Patreon related
"Will the camera mods keep on working after I stop subscribing?"
The camera mods will keep on working after you stop subscribing, till the game they're for gets updated and e.g. breaks the camera mod. After it gets fixed you need to subscribe again to download the updated camera mod.
"I want to pledge more than 5 euros"
That's very generous of you, and you can: when you subscribe you can pledge more than 5 euros.
Camera mods related
"I want to move the character when I enable the camera. How do I do that?"
By default the camera mods have both 'keyboard/mouse' and 'gamepad' set as 'camera device'. The input from device that's set as the camera device is blocked
to the game by the camera mod when the camera is enabled. To be able to move the character when the camera is enabled, you can do two things: Either set the
camera device in the configuration tab of the camera mod client to either keyboard/mouse or gamepad (and use the other device for moving your character) or
if you have just one device (e.g. only keyboard/mouse), press Numpad .
to enable input to the game when the camera is enabled.
"I enable the camera and want to take a screenshot with F12 in Steam but it doesn't work!"
By default the camera mods have both 'keyboard/mouse' and 'gamepad' set as 'camera device'. The input from device that's set as the camera device is blocked
to the game by the camera mod when the camera is enabled. So by default input from the 'keyboard' is blocked to the game, including F12.
To be able to take a screenshot in Steam (or pass any other input from the keyboard or mouse to the game), you can do two things: Either set the
camera device in the configuration tab of the camera mod client to gamepad if you have one or
if you have only a keyboard/mouse, press Numpad .
to enable input to the game when the camera is enabled.
"I want to move the camera relative to the player, how do I do that?"
Create a camera path around the player character, then open the camera path window and check the Playback is relative to the player character's location. Set the path to a reasonable length and enable 'Loop'. Now play the camera path while you move the character (see the previous question "I want to move the character when I enable the camera. How do I do that?").
"In Cyberpunk 2077, when I enable the camera, there's no head!"
The camera mods let you control the active camera in-game. If that's the gameplay camera, then there's no head on V because the game itself doesn't render a head on V during gameplay. To enable the head, please use a mod like AMM to enable the head or enable the photomode and then enable the camera.
"Can you make a camera mod for game with anti cheat/online game?"
Games which have anti-cheat in general won't get a camera mod. For Elden Ring I made an exception because it was very easy to disable without any harm done. Online games are a no-go too as camera mods might give people an advantage and that might upset publishers and that's not what I want. This also goes for Unreal Engine powered games which 'should' work with the UUU but aren't, because of e.g. anti-cheat software and/or are online games. There won't be code added to the UUU to make it work with these games.
"I try to move the camera with my controller but instead my character moves!"
If you use a playstation controller, the camera tools can't use that directly; they use the XInput system of windows which works with XBox controllers. To make the playstation controller appear as an xbox controller for windows (so the tools can see it and block input), please use DS4Windows and HidHide, which are free tools available here: https://ds4-windows.com/. While HidHide isn't required, it's recommended because the playstation controller will then be hidden for the game as the playstation controller and the tools will be able to block input from it to the game when you enable the camera.
"The Universal Unreal Unlocker doesn't work with my game!"
There are over 11000 Unreal Engine based games out there, I can't possibly test them all with the UUU nor fix the UUU for all of them. Besides that, online games and games with anti-cheat aren't supported by the UUU and therefore won't work.
"I press insert but nothing happens!"
Please check the following:
- If this is a game using the EA app, be sure to disable the EA in-game overlay. This overlay is enabled by default and intercepts the insert key for some reason.
- The 'Insert' key used by the tools to enable the camera is the one on the right of the Backspace key on your keyboard, not the one on the numeric keyboard.
"The publisher of the IGCSClient and dll is 'Solutions Design BV', who are they?"
Starting today I'll sign all binaries built by me (e.g. IGCSClient and the tools dll) with an EV Certificate, which is issued by my company Solutions Design BV. This means that Windows Smartscreen / Defender will accept the exe and dlls as genuine and won't nag anymore about 'unknown publisher' or other nonsense.
While technically altering the files now is more complicated, this isn't meant as DRM in any way, I just want to make sure you all can run the files as intended on your window systems without running into issues like Windows Smartscreen telling you the publisher of my software is unknown
"I click Inject DLL but there's no connection and sometimes I get an error it can't inject"
Please check if you unpacked the zip file into a folder before you started IGCSClient.exe, and that the full path of that folder contains only ascii characters. While I've fixed this issue in tools released after February 2024, all tools released before that date have an issue with characters in the file path that aren't ascii characters.
If you experience the described issue please, please unpack the camera zip file in
a folder like C:\MyCameras
(so e.g. C:\MyCameras\BG3
) and start the IGCSClient.exe from there to see if that fixes the issue.
UUU pose editor related
"My game doesn't work with the pose editor!"
It might be that the engine is too old (e.g. Days Gone) or that the engine was modified too much. Additionally, it might be the UUU can't obtained skeletal mesh information from a character (e.g. with Tekken 8 / Man of Medan and other games in that series). In these cases the UUU can't pose the character because it has no information about the skeleton. This is in general not fixable.
It also might be the UUU couldn't find a function that was necessary to intercept the animation system. In this case it will log a line on the UUU log tab. For UE4 games, this is sadly not fixable in most cases unless I can run the game locally. If this is the case it's highly likely it's not going to be fixed as I have patched the UUU for all the UE4 games I own. In the case of UE5, I might be able to patch it without running the game, but it's difficult.
"The game has face animations but I can't change anything in the character's face!"
Unreal Engine has a feature called 'Morph targets' which is a different animation system for parts of a character than the bone system. The Pose editor currently only works with the bone system. In the future Morph targets will be supported as well, but currently that's not the case. E.g. in the case of Hellblade 2 and also e.g. Code Vein, you can't change face animations (they'll even continue animating when you start editing a pose), while you can change the head position. Hopefully in the future this is possible with Morph target support in the UUU but for now this isn't the case.
"I tried to drag the bottom of the Pose panel downwards but instead the Bone Controls panel became very small"
This is sadly a problem currently with how the Bone Controls Panel is docked to the Pose panel. To resize a panel, please use the triangles in the bottom right corner of the panel. In the future when Morph targets are added the Bone controls panel will be moved elsewhere so this won't be a problem.
"When I rotated a bone, parts of the cloths are stretched and stuck at their original position!"
This is due to the fact that you have paused the game with PageDown (slomo pause) and all animations are absolutely frozen, meaning also the physics of cloths and other elements (hair). To correct this you could click 'Skip a few frames' on the Pause tab in the overlay. There's also another trick to work around this: on the UUU configuration tab, check the 'Use engine default for Slomo min. value' checkbox. You might need to unpause/pause so prepare in advance.
This checkbox will make sure the slowest gamespeed isn't 0 but a very small value (0.00001) so cloth and other physics will still be processed. This might cause some elements to go bezerk in some cases, so try it out in an area where you can test things first. Another way is to set the gamespeed to a very low value.
"I have paused the game with Numpad 0 but the pose editor doesn't do anything"
This is due to the fact having the game paused with Numpad 0 pauses the entire engine, so the animation system has been stopped. This means that changing a bone's values won't have any effect as the animation system isn't picking up your changes. Use slomo pause (PageDown) instead.