
Versions and compatibility
| Latest version | v1.0.0 |
| Released on | 18-sep-2024 |
| Compatible with | Final Fantasy XVI, Steam. Doesn't work on the demo |
| Hotsampling via | Running the game in Windowed mode |
| Supports IGCS Connector | Yes, 2.0+ |
| Supports IGCSDOF | Yes |
| Download latest version | Post on patreon |
Features at a glance
The photomode mod for Final Fantasy XVI offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control (Also during gameplay)
- Tilt
- Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Game pause / unpause.
- Frameskip
- HUD toggle
- Custom aspect ratios
- Game speed control (slow-motion, speed up)
- Custom aspect ratios / ultra wide support
- Hotsampling (resize the game window to any resolution)
- Optional removal of Cinematic effects in cutscenes/photomode (chromatic aberration/vignette/grain/30fps limit)
- Optional removal of Depth of field / near camera blur
- Optional more details further away from the camera
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Configurable keybindings
- Configurable gamepad buttonbindings
Due to the nature of the camera system in the engine, it wasn't possible to calculate the exact angles the camera is using when you enable it so you'll see a slight movement when you enable the camera. This isn't a bug, it's also not fixable.
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the ffxvi.exe process in the Process to inject to textbox, please
click the Select button to select it manually. This might be the case if you're running the game as Administrator, and the IGCSClient.exe does not,
it can't see the ffxvi.exe process. In that case, restart the IGCSClient.exe as Administrator.
Image Adjustments
The Image Adjustments tab is the tab where you can adjust additional aspects of the game. It offers the following features:
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
- Disable depth of field
- This disables the cutscene depth of field and also disables the near plane dof/blur when the camera is close to an object/character
- Disable cinematic effects
- Checking this checkbox disables the cinematic effects applied in cutscenes and the photomode (Chromatic aberration, film grain, vignette, blur, 30 fps limit). Re-enabling this (so unchecking the checkbox) while a cutscene is playing won't re-enable it for that cutscene. Some cutscenes are pre-rendered videos and have the effects baked in.
- Enable higher details further away
- Will enforce the engine to load in higher detailed assets for some objects further away from the camera.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Saving/restoring camera state
After you've enabled the camera (default with Insert), you can store the current camera state in three slots. The camera state is the current location,
the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.
By default you save the camera state by using
Ctrl + F2 for saving the current camera state in slot 1, Ctrl + F3 for saving the current camera state in slot 2 and
Ctrl + F4 for saving the current camera state in slot 3. To restore the camera state to a saved state, press F2 to restore the camera to the state saved
in slot 1, press F3 to restore the camera to the state saved in slot 2 and, press F4 to restore the camera to the state saved
in slot 3. These keys are configurable in the keybindings tab.
When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
| Key | Feature |
|---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Numpad 6 |
Move camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 8 |
Move camera forward (+ Ctrl: slower, + Alt: faster) |
Numpad 5 |
Move camera backward (+ Ctrl: slower, + Alt: faster) |
Numpad 7 |
Move camera up (+ Ctrl: slower, + Alt: faster) |
Numpad 9 |
Move camera down (+ Ctrl: slower, + Alt: faster) |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Up |
Rotate camera up (+ Ctrl: slower, + Alt: faster) |
Arrow key Down |
Rotate camera down (+ Ctrl: slower, + Alt: faster) |
Arrow key Left |
Rotate camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Right |
Rotate camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD |
F2 |
Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1) |
F3 |
Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2) |
F4 |
Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3) |
Miscellaneous usage
| Key | Feature |
|---|---|
Alt-\ |
Toggle gamespeed override |
Alt-[ |
Decrease gamespeed. |
Alt-] |
Increase gamespeed. |
Camera path usage
| Key | Feature |
|---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
| Control | Feature |
|---|---|
| Left stick | Move camera forward / backward / left / right |
| Right stick | Rotate camera |
| Left trigger | Move camera up |
| Right trigger | Move camera down |
| Y button + left / right stick | Faster movement / rotation |
| X button + left / right stick | Slower movement / rotation |
| D-pad up / down | Decrease (zoom in) / Increase (zoom out) FoV |
| B button | Reset FoV |
Camera path usage
| Control | Feature |
|---|---|
| Start | Start / pause playback |
| Back | Stop playback |
| Left bumber | Go to previous node on active path |
| Right bumper | Go to next node on active path |
| A | Add node to active path |
Miscellaneous usage
| Key | Feature |
|---|---|
| X button + pressing left stick | Toggle gamespeed override |
| X button + left bumper | Decrease gamespeed. |
| X button + right bumper | Increase gamespeed. |