Versions and compatibility
Latest version | v1.0.1 |
Released on | 02-feb-2023 |
Compatible with | Dead Space v1.0+, Steam |
Hotsampling via | Running the game in windowed mode |
Supports IGCS Connector | Yes |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for Dead Space offers the following features:
-
Camera control: (Also in cut scenes)
- FoV control
- Free unlimited camera movement and rotation
- Timestop / game pause control
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Game speed control (slow-motion, speed up)
- Frameskip
- HUD toggle
- Hotsampling (resize the game window to any resolution)
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Configurable keybindings
- Configurable gamepad buttonbindings
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the Dead Space.exe
process in the Process to inject to textbox, please click the Select button to select it manually. This might be
the case if you're running the game as Administrator,
and the IGCSClient.exe
does not, it can't see the Dead Space.exe
process. In that case, restart the IGCSClient.exe
as Administrator.
Running the game as administrator isn't necessary.
Configuration
Additionally to the normal configuration features, the tools for Dead Space also has some additional configuration features:
Camera smoothing options
The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through a camera path. Normally the input to the camera system will be used instantly and you see an effect immediately. However for videos it's often desired to have a smoother camera movement than what's needed when you position the camera for a shot.
The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so
it's creating a smoother experience; e.g. if you set the movement interpolation factor slider to 100
(default is 1
), the input given to move the camera
forward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.
Additionally if you first move forward and then move to the right, with the default setting of 1
the camera will first move forward and then immediately
move to the right. However with an interpolation factor of e.g. 100
it'll smoothly move to the right, more in a curve than straight away. This gives
smooth movement and rotations of the camera. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's
less 'jerky' when you try to zoom in/out.
Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. It's likely you want a higher interpolation factor for movement than for rotation and FoV.
The values are stored in the ini file for next time you start the client.
Image Adjustments
The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.
Miscellaneous options
- Game speed
- This controls how fast the engine runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Pause in cutscenes
The engine's cutscene player can be paused, however not with the pause in the tools. The pause will work, once and after that the cutscene will sync up when you unpause. This is of course not that great, and to work around this pause the game with the game's pause function (ESC
or Menu button on controller) and then hide the hud with Del
. You can then move around with the camera without the risk of having the cutscene sync up with the time afterwards.
Blocking mouse button input
It's currently not possible to block the mouse button input to the game when the camera is active. This means that clicking will activate Isaac to swing his weapon around. If you use a gamepad, you can unbind the left mouse button in the game settings to avoid this. Reshade has the same problem.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Saving/restoring camera state
After you've enabled the camera (default with Insert
), you can store the current camera state in three slots. The camera state is the current location,
the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.
By default you save the camera state by using
Ctrl
+ F1
for saving the current camera state in slot 1, Ctrl
+ F2
for saving the current camera state in slot 2 and
Ctrl
+ F3
for saving the current camera state in slot 3. To restore the camera state to a saved state, press F1
to restore the camera to the state saved
in slot 1, press F2
to restore the camera to the state saved in slot 2 and, press F3
to restore the camera to the state saved
in slot 3. These keys are configurable in the keybindings tab.
When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Del |
Toggle HUD |
F1 |
Restore the camera state to the state saved in slot 1 (+ Ctrl : store current state in slot 1) |
F2 |
Restore the camera state to the state saved in slot 2 (+ Ctrl : store current state in slot 2) |
F3 |
Restore the camera state to the state saved in slot 3 (+ Ctrl : store current state in slot 3) |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Shift+F10 |
Append a new node afterthe active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Miscellaneous usage
Key | Feature |
---|---|
\ |
Toggle gamespeed override |
[ |
Decrease gamespeed. |
] |
Increase gamespeed. |
End |
Toggle NPC / enemy speed override |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |
Miscellaneous usage
Key | Feature |
---|---|
X button + pressing left stick | Toggle gamespeed override |
X button + left bumper | Decrease gamespeed. |
X button + right bumper | Increase gamespeed. |