Death Stranding

Versions and compatibility

Latest version Regular: v1.0.5. Director's Cut: v1.0.4
Released on Regular: 14-sep-2022. DC: 28-sep-2022
Compatible with Death Stranding / Death Stranding Director's Cut (Steam)
Hotsampling via Running the game in windowed mode.
Supports IGCS Connector Yes (Directors Cut)
Download latest version Post on patreon

Features at a glance

The photomode mod for Death Stranding / Death Stranding Director's Cut offers the following features:

  • Camera control: (Also in cut scenes and photomode)
    • FoV control
    • Free unlimited camera movement and rotation
  • Timestop / game pause control
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
  • Game speed control (slow-motion, speed up)
  • Frameskip
  • HUD toggle
  • Hotsampling (resize the game window to any resolution)
  • Higher terrain LODs
  • Configurable keybindings
  • Configurable gamepad buttonbindings

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the ds.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might be the case if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the ds.exe process. In that case, restart the IGCSClient.exe as Administrator.

Info

Please use the Death Stranding tools for the normal Death Stranding game and the Death Stranding Director's Cut tools for the Death Stranding Director's Cut version. I know, who would think of that!

Image Adjustments

The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.

Miscellaneous options

Game speed
This controls how fast the engine runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Higher Terrain Details
This setting will allow you to select higher level of detail elements for terrain (rocks mostly).

Hotsampling

To take screenshots at higher resolutions than your regular gaming resolution, run the game in windowed mode. To get rid of the window border, on the Hotsampling tab, click 'Fake fullscreen'. To switch to a high resolution, select the resolution and aspect ratio you want from the tree on the Hotsampling tab and click 'Set'. You can also select one from the list of previous used resolutions if you switch between a given set of resolutions frequently. If the resolution fits your monitor, the game will add a border, you have to click 'Set' again to get rid of it.

The IGCS client will resize the game window to the requested resolution and the game will resize the game framebuffer accordingly, allowing you to take a shot at a high resolution. To go back to your regular gaming resolution, simply click the 'Fake fullscreen' button again.

Important!

You have to click the set button twice. This is because the game tries with all its might to reduce your fun with it, so it wants to keep the window bar and clamps the window size to your monitor's size. If you click the Set button the second time, the window will be properly resized and the window bar will be removed.

Also be aware that hotsampling is something the game doesn't officially supports so it might crash, especially if you cranked up the LOD slider.

Frame skip and game pause/unpause

The pause / unpause function of this game doesn't really lent itself for frame skipping: when you skip frames several times during a cutscene, it might be the system syncs up the camera with a key frame. It also might be it looks like the game hangs when you unpause or that you have to press Numpad 0 multiple times.

This is something that the game does too when you press ESC / F8 (photomode) several times and unpause the game: it will then sync up the cutscene with the current camera position. Additionally, you can unpause the game in the photomode, but it will require pressing Numpad 0 twice. The same problem happens after you've then leave the photomode and press Numpad 0 again, it says 'game paused' but the game isn't pausing. Pressing Numpad 0 again will pause the game.

So rule of thumb: use frameskipping as less as possible. When possible, try to use the photomode (F8) also in cutscenes to pause the game. You can then press Insert to enable the camera and move it to whereever you want.

About Anisotropic Filtering

It's wise to enforce anisotropic filtering x16 at the Nvidia configuration panel, as by default the game uses x4.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Del Toggle HUD

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path