A Plague Tale: Innocence

Versions and compatibility

Latest version v1.0.0
Released on 13-jul-2021
Compatible with A Plague Tale: Innocence, v1.0.7, Steam.
Hotsampling via Running the game in windowed mode

Features at a glance

The photomode mod for A Plague Tale: Innocence offers the following features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
    • Controller or mouse/keyboard control over the camera
    • Field of view (FoV) control
    • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD toggle
  • Hotsampling (resize the game window to any resolution) / Window border removal
  • Cutscene DOF removal
  • Pillarbox/letterbox removal in custom aspect ratios
  • Higher Level of Detail selection
  • Higher resolution for shadow maps

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the APlagueTaleInnocence_x64.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might be if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the APlagueTaleInnocence_x64.exe process. In that case, restart the IGCSClient.exe as Administrator.

Hotsampling

The game will resize the window but initially will also place a window border around it, which is removed by the tools. This will result in a window that is slightly bigger than the size you selected. Click the 'Set' button again on the Hotsample tab to set it to the right resolution.

Timestop / pause

The tools offer a way to pause the game using Numpad 0. This is effectively the gamespeed control, which is set to 0. While most things are paused in this state, leafs that fall and water that flows are not. In cutscenes, characters will keep on speaking till their current sentence has been completed. There's sadly no other way to do this at this point, as the regular pause function also pauses camera movement and is therefore not usable.

Environment Adjustments

The Environment Adjustments tab is the tab where you can adjust additional aspects of how the image will look and how to achieve better shots. It has the following options:

Game speed
This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Use higher details (LODs)
This is an important setting to get higher details in the game world. It affects foliage, mountains, shadows, rocks and models. It increases the shadow map resolution from 2K to 4K if you set the 'Shadow maps' graphics setting to 'Ultra'.

When enabling the camera, it'll automatically remove the in-game Depth of Field being active, so you don't have to worry about that.

Game configuration

To configure the graphics to get rid of the CA and e.g. lens distortion or vignette, you can adjust the ENGINESETTINGS file. To edit this file go to: C:\Users\<your user name>\Documents\My Games\A Plague Tale Innocence and open the 'ENGINESETTINGS' file in notepad. At the bottom of the file, you'll see a PostProcess section. You can switch settings on and off there: a setting value set to 1 = on, and set to 0 = off For instance, change Fringe 1 to Fringe 0, and LensDistortion 1 to LensDistortion 0 to get rid of the Chromatic Abberation and lens distortion. You have to do this after the game has been closed, then restart the game.

Reshade depth buffer

The Reshade depth buffer, required for shaders like Cinematic DOF etc., is available but you have to make sure you select the right one on the 'D3D11' tab in the Reshade overlay, as well as enable the 'Copy depth buffer before clear operations' option on that tab. This allows you to select different 'CLEAR' actions on a buffer. Usually the one with the most draw calls should be selected. It's mostly problematic in the very start of the game.

You can test whether the right depth buffer is selected by using the Display depth shader. See this guide for details: https://framedsc.github.io/ReshadeGuides/setupreshade.htm#checking-depth-buffer-access

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Delete Toggle HUD

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path