Versions and compatibility
Latest version | v1.0.0 |
Released on | 13-jul-2021 |
Compatible with | A Plague Tale: Innocence, v1.0.7, Steam. |
Hotsampling via | Running the game in windowed mode |
Supports IGCS Connector | No |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for A Plague Tale: Innocence offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Hotsampling (resize the game window to any resolution) / Window border removal
- Cutscene DOF removal
- Pillarbox/letterbox removal in custom aspect ratios
- Higher Level of Detail selection
- Higher resolution for shadow maps
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the APlagueTaleInnocence_x64.exe
process in the Process to inject to textbox, please click the Select button to select it manually. This might be
if you're running the game as Administrator, and the IGCSClient.exe
does not, it can't see the APlagueTaleInnocence_x64.exe process.
In that case, restart the IGCSClient.exe
as Administrator.
Hotsampling
The game will resize the window but initially will also place a window border around it, which is removed by the tools. This will result in a window that is slightly bigger than the size you selected. Click the 'Set' button again on the Hotsample tab to set it to the right resolution.
Timestop / pause
The tools offer a way to pause the game using Numpad 0
. This is effectively the gamespeed control, which is set to 0. While most things are paused in this state, leafs that fall and
water that flows are not. In cutscenes, characters will keep on speaking till their current sentence has been completed. There's sadly no other way to do this at this point, as the
regular pause function also pauses camera movement and is therefore not usable.
Environment Adjustments
The Environment Adjustments tab is the tab where you can adjust additional aspects of how the image will look and how to achieve better shots. It has the following options:
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
- Use higher details (LODs)
- This is an important setting to get higher details in the game world. It affects foliage, mountains, shadows, rocks and models. It increases the shadow map resolution from 2K to 4K if you set the 'Shadow maps' graphics setting to 'Ultra'.
When enabling the camera, it'll automatically remove the in-game Depth of Field being active, so you don't have to worry about that.
Game configuration
To configure the graphics to get rid of the CA and e.g. lens distortion or vignette, you can adjust the ENGINESETTINGS file. To edit this file go to:
C:\Users\<your user name>\Documents\My Games\A Plague Tale Innocence
and open the 'ENGINESETTINGS' file in notepad.
At the bottom of the file, you'll see a PostProcess section. You can switch settings on and off there: a setting value set to 1 = on, and set to 0 = off
For instance, change Fringe 1
to Fringe 0
, and LensDistortion 1
to LensDistortion 0
to get rid of the Chromatic Abberation and lens distortion.
You have to do this after the game has been closed, then restart the game.
Reshade depth buffer
The Reshade depth buffer, required for shaders like Cinematic DOF etc., is available but you have to make sure you select the right one on the 'D3D11' tab in the Reshade overlay, as well as enable the 'Copy depth buffer before clear operations' option on that tab. This allows you to select different 'CLEAR' actions on a buffer. Usually the one with the most draw calls should be selected. It's mostly problematic in the very start of the game.
You can test whether the right depth buffer is selected by using the Display depth shader. See this guide for details: https://framedsc.github.io/ReshadeGuides/setupreshade.htm#checking-depth-buffer-access
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |