
Versions and compatibility
| Latest version | v1.0.4 |
| Released on | 28-apr-2023 |
| Compatible with | The Last of Us, part 1, Steam |
| Hotsampling via | Running the game in windowed mode |
| Supports IGCS Connector | Yes |
| Supports IGCSDOF | Yes |
| Download latest version | Post on patreon |
Features at a glance
The photomode mod for The Last of Us, part 1 offers the following features:
-
Camera control: (Also in cut scenes and photo-mode)
- FoV control
- Free unlimited camera movement and rotation
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Game pause / unpause.
- Frameskip
- HUD toggle
- Light positioning control in Photomode
- Higher model LODs
- Game speed control (slow-motion, speed up)
- Optional chromatic aberration removal
- Optional barrel distortion removal
- Optional DOF removal
- Optional Vignette removal
- Sharpening control
- Exposure control
- Lens dirt removal
- Hotsampling
- Custom aspect ratios
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Configurable keybindings
- Configurable gamepad buttonbindings
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the tlou-i.exe process in the Process to inject to textbox,
please click the Select button to select it manually. This might be
the case if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the u4.exe/tll.exe process.
In that case, restart the IGCSClient.exe as Administrator.
HUD Toggle
The HUD toggle is built with my ShaderToggler Reshade Addon. I was unable to implement a proper hud toggle which toggles all elements. If you don't want to use Reshade, you sadly have to use the photomode. To install the HUD toggle, install Reshade 5.7.0 or higher with Addon support, from https://reshade.me. On the reshade page at the bottom, click the "Download ReShade 5.7.0 with full add-on support" button and install that for the game. The version might be newer than 5.7.0, just get the latest version.
Then copy the two files in the "HUD Toggle" folder into your The Last of Us game folder (the folder where the exe's are). The HUD toggle will now work by pressing Del. To see if you've installed it correctly, when you open the Reshade panel in-game, (default the HOME key) you should see an Add-on tab with the Shader toggler present.
Guide for setting up Reshade: https://framedsc.com/ReshadeGuides/setupreshade.htm
Guide for Shader Toggler: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm
Misc. Adjustments
The Misc. Adjustments tab is the tab where you can adjust additional aspects of the game. It offers the following features:
Miscellaneous options
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
- Higher model LODs
- This controls the detail of objects/people/trees/grass further away. When checked this gives better details further away.
- Disable CA and barrel distortion
- This setting will disable the Chromatic Aberration and Barrel Distortion the game introduces in the final image. Won't affect chromatic abberation introduced in the photomode. Checking this checkbox is required to have ReShade's depth buffer align with the final image
- Disable DOF when camera is active
- If checked, it'll disable the DOF when the camera is active, also in photomode
- Disable Vignette when camera is active
- If checked, it'll disable the vignette when the camera is active, also in photomode
- Sharpening
- This controls the in-game sharpening. By default it's 0.25 which is the in-game sharpening amount. This can be a bit too sharp for many, so you can now change it (less or more than the default) to the value of your liking.
- Exposure
- Use this to override the in-game exposure. It's clamped by the engine so you can't go pitch dark or super bright.
Lens dirt is always removed.
PM Light control
These options allow you to control the positioning of the lights in the photomode (if they're available)
First go to the lights tab in the photomode, then enable the camera using Insert. You can now attach a light to the camera to position it anywhere without hassle. To do so, select the light to attach to the camera on the Misc. adjustments tab of the IGCS Client. When you're done positioning the light, select None for attach light.
If you disable PM Light Control the lights will snap back to the position they would have had without my tools. So be careful, there's no undo.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Saving/restoring camera state
After you've enabled the camera (default with Insert), you can store the current camera state in three slots. The camera state is the current location,
the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.
By default you save the camera state by using
Ctrl + F1 for saving the current camera state in slot 1, Ctrl + F2 for saving the current camera state in slot 2 and
Ctrl + F3 for saving the current camera state in slot 3. To restore the camera state to a saved state, press F1 to restore the camera to the state saved
in slot 1, press F2 to restore the camera to the state saved in slot 2 and, press F3 to restore the camera to the state saved
in slot 3. These keys are configurable in the keybindings tab.
When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
| Key | Feature |
|---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Numpad 6 |
Move camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 8 |
Move camera forward (+ Ctrl: slower, + Alt: faster) |
Numpad 5 |
Move camera backward (+ Ctrl: slower, + Alt: faster) |
Numpad 7 |
Move camera up (+ Ctrl: slower, + Alt: faster) |
Numpad 9 |
Move camera down (+ Ctrl: slower, + Alt: faster) |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Up |
Rotate camera up (+ Ctrl: slower, + Alt: faster) |
Arrow key Down |
Rotate camera down (+ Ctrl: slower, + Alt: faster) |
Arrow key Left |
Rotate camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Right |
Rotate camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD (External tool via reshade) |
F1 |
Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1) |
F2 |
Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2) |
F3 |
Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3) |
Miscellaneous usage
| Key | Feature |
|---|---|
\ |
Toggle gamespeed override |
[ |
Decrease gamespeed. |
] |
Increase gamespeed. |
Camera path usage
| Key | Feature |
|---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
| Control | Feature |
|---|---|
| Left stick | Move camera forward / backward / left / right |
| Right stick | Rotate camera |
| Left trigger | Move camera up |
| Right trigger | Move camera down |
| Y button + left / right stick | Faster movement / rotation |
| X button + left / right stick | Slower movement / rotation |
| D-pad up / down | Decrease (zoom in) / Increase (zoom out) FoV |
| B button | Reset FoV |
Camera path usage
| Control | Feature |
|---|---|
| Start | Start / pause playback |
| Back | Stop playback |
| Left bumber | Go to previous node on active path |
| Right bumper | Go to next node on active path |
| A | Add node to active path |
Miscellaneous usage
| Key | Feature |
|---|---|
| X button + pressing left stick | Toggle gamespeed override |
| X button + left bumper | Decrease gamespeed. |
| X button + right bumper | Increase gamespeed. |