Monster Hunter: World

Versions and compatibility

Latest version v1.0.0
Released on 03-jul-2021
Compatible with Monster Hunter: World v15.11.01+, Steam
Hotsampling via No hotsampling support
Supports IGCS Connector No
Download latest version Post on patreon

Features at a glance

The photomode mod for Monster Hunter: World offers the following features:

  • Full, unlimited camera control (gameplay, cutscenes)
    • Controller or mouse/keyboard control over the camera
    • Field of view (FoV) control
    • Tilt
  • Timestop
  • Frameskip
  • HUD toggle
  • Cutscene DOF removal
  • Time of Day control
  • Game speed control (slow-motion, speed up)
  • Higher LODs
  • Player Hide
  • Removal of transparent dithering when camera is enabled
Important!

This game has a built-in anti cheat. This photomode mod only works if the anti-cheat is disabled. To do that, you have to install two essential mods. No exceptions, you have to install these mods to make it work. It's easy tho, and chances are you have them installed anyway as they're needed for any other mod for Monster Hunter World.

It's recommended to use the photomode mod in a private session and not in online sessions with strangers, simply because of the timestop feature which has unknown consequences.

Info

When pausing in a cutscene and moving the camera around, you'll see a ghosting effect occur. This is something I couldn't get rid of, so it's sadly something you have to live with. When you stop moving the camera, it'll go away. So it's not important for people taking screenshots, but for people creating videos it might be less ideal.

Tip

The pillar boxing black bars in cutscenes can be removed by using the HUD toggle (Default: Del key).

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the MonsterHunterWorld.exe process in the Process to inject to textbox, please click the Select button to select it manually. Additionally, if you're running the game as Administrator and the IGCSClient.exe does not, it can't see the MonsterHunterWorld.exe process. In that case, restart the IGCSClient.exe as Administrator.

Image Quality

The Image Quality tab is the tab where you can adjust additional features which affect the game world and the image quality. For Monster Hunter: World it allows you to control the following:

Game speed
This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Time of Day
This controls the time of day visually in the gameworld. The shadows stay the same, but the overall color scheme of the world changes and torches are lit at night.
Disable DoF in cutscenes
This allows you to disable the Depth of Field effect in cutscenes so it's not in your way when moving the camera around.
Higher LODs
This increases the details of plants / trees and certain objects further away in the game world. Might have a performance impact
Hide Player:
This will make the player transparent so you won't see the player. It's still there tho. It's also a visual aspect, so other players in your party won't see you hidden.

Pausing the game or changing the gamespeed is a client-side functionality. This means that if you pause the game using the Timestop feature, it won't have an effect on the gamespeed of others in your party. This also means that using this feature is only recommended when you play solo.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation, field of view as well as the Time of Day.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Delete Toggle HUD

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path