Versions and compatibility
Latest version | v1.0.0 |
Released on | 03-jul-2021 |
Compatible with | Monster Hunter: World v15.11.01+, Steam |
Hotsampling via | No hotsampling support |
Supports IGCS Connector | No |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for Monster Hunter: World offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Timestop
- Frameskip
- HUD toggle
- Cutscene DOF removal
- Time of Day control
- Game speed control (slow-motion, speed up)
- Higher LODs
- Player Hide
- Removal of transparent dithering when camera is enabled
This game has a built-in anti cheat. This photomode mod only works if the anti-cheat is disabled. To do that, you have to install two essential mods. No exceptions, you have to install these mods to make it work. It's easy tho, and chances are you have them installed anyway as they're needed for any other mod for Monster Hunter World.
It's recommended to use the photomode mod in a private session and not in online sessions with strangers, simply because of the timestop feature which has unknown consequences.
When pausing in a cutscene and moving the camera around, you'll see a ghosting effect occur. This is something I couldn't get rid of, so it's sadly something you have to live with. When you stop moving the camera, it'll go away. So it's not important for people taking screenshots, but for people creating videos it might be less ideal.
The pillar boxing black bars in cutscenes can be removed by using the HUD toggle (Default: Del key).
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the MonsterHunterWorld.exe
process in the Process to inject to textbox, please click the Select button to select it manually.
Additionally, if you're running the game as Administrator and the IGCSClient.exe
does not, it can't see the MonsterHunterWorld.exe
process.
In that case, restart the IGCSClient.exe
as Administrator.
Image Quality
The Image Quality tab is the tab where you can adjust additional features which affect the game world and the image quality. For Monster Hunter: World it allows you to control the following:
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
- Time of Day
- This controls the time of day visually in the gameworld. The shadows stay the same, but the overall color scheme of the world changes and torches are lit at night.
- Disable DoF in cutscenes
- This allows you to disable the Depth of Field effect in cutscenes so it's not in your way when moving the camera around.
- Higher LODs
- This increases the details of plants / trees and certain objects further away in the game world. Might have a performance impact
- Hide Player:
- This will make the player transparent so you won't see the player. It's still there tho. It's also a visual aspect, so other players in your party won't see you hidden.
Pausing the game or changing the gamespeed is a client-side functionality. This means that if you pause the game using the Timestop feature, it won't have an effect on the gamespeed of others in your party. This also means that using this feature is only recommended when you play solo.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation, field of view as well as the Time of Day.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |