Versions and compatibility
Latest version | v1.0.2 |
Released on | 24-may-2021 |
Compatible with | NieR Replicant ver.1.22474487139 v1.0+, Steam |
Hotsampling via | No hotsampling support. |
Supports IGCS Connector | No |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for NieR Replicant ver.1.22474487139 offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Cutscene DOF removal
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the NieR Replicant ver.1.22474487139.exe
process in the Process to inject to textbox, please click the Select button to select it manually.
Additionally, if you're running the game as Administrator and the IGCSClient.exe
does not, it can't see the NieR Replicant ver.1.22474487139.exe
process.
In that case, restart the IGCSClient.exe
as Administrator.
HUD Toggle installation
The HUD toggle built into the tools toggle basic HUD elements like health counter and minimap, but not additional elements nor the semi-transparent
bars overlay in cutscenes or the dof. To do that install the included NierReplicant HUD toggle from the NierReplicantHUDToggle_100.zip
: unpack
the zip in a folder and copy the contained files in the Nier replicant game folder, which is usually the
<steam installation>\steamapps\common\NieR Replicant ver.1.22474487139
folder.
After starting the game, you can toggle the hud elements with CAPS LOCK
. You can toggle the bloom/haze in the game with Page Up
. The tools built-in toggle for
the basic hud elements is by default bound to Del
.
Ultrawide monitor support
I couldn't find a way to dynamically resize the screen resolution. So you need to use NVidia DSR for higher resolutions than your monitor if you want to take high-res screenshots.
This game shows problematic flickering bars on both sides on an ultra-wide monitor. To fix this, please follow this guide: https://www.reddit.com/r/widescreengamingforum/comments/mz0jpo/nier_replicant_sqrt15_proper_resolution_aspect/
To help you with hex values, please use: https://www.wsgf.org/article/common-hex-values and https://gregstoll.com/~gregstoll/floattohex/
The float to hex editor allows you to calculate the bytes for the second part you need to adjust. E.g. 3840.0
will become
0x45700000
which is in bytes 00 00 70 45
. The reddit thread above has bytes for 21:9
.
Environment Adjustments
The Environment Adjustments tab is the tab where you can adjust additional features which affect the game world. For Nier Replicant it allows you to control the following:
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |