Nier Replicant

Versions and compatibility

Latest version v1.0.2
Released on 24-may-2021
Compatible with NieR Replicant ver.1.22474487139 v1.0+, Steam

Features at a glance

The photomode mod for NieR Replicant ver.1.22474487139 offers the following features:

  • Full, unlimited camera control (gameplay, cutscenes)
    • Controller or mouse/keyboard control over the camera
    • Field of view (FoV) control
    • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD toggle
  • Cutscene DOF removal

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the NieR Replicant ver.1.22474487139.exe process in the Process to inject to textbox, please click the Select button to select it manually. Additionally, if you're running the game as Administrator and the IGCSClient.exe does not, it can't see the NieR Replicant ver.1.22474487139.exe process. In that case, restart the IGCSClient.exe as Administrator.

HUD Toggle installation

The HUD toggle built into the tools toggle basic HUD elements like health counter and minimap, but not additional elements nor the semi-transparent bars overlay in cutscenes or the dof. To do that install the included NierReplicant HUD toggle from the NierReplicantHUDToggle_100.zip: unpack the zip in a folder and copy the contained files in the Nier replicant game folder, which is usually the <steam installation>\steamapps\common\NieR Replicant ver.1.22474487139 folder.

After starting the game, you can toggle the hud elements with CAPS LOCK. You can toggle the bloom/haze in the game with Page Up. The tools built-in toggle for the basic hud elements is by default bound to Del.

Ultrawide monitor support

I couldn't find a way to dynamically resize the screen resolution. So you need to use NVidia DSR for higher resolutions than your monitor if you want to take high-res screenshots.

This game shows problematic flickering bars on both sides on an ultra-wide monitor. To fix this, please follow this guide: https://www.reddit.com/r/widescreengamingforum/comments/mz0jpo/nier_replicant_sqrt15_proper_resolution_aspect/

To help you with hex values, please use: https://www.wsgf.org/article/common-hex-values and https://gregstoll.com/~gregstoll/floattohex/

The float to hex editor allows you to calculate the bytes for the second part you need to adjust. E.g. 3840.0 will become 0x45700000 which is in bytes 00 00 70 45. The reddit thread above has bytes for 21:9.

Environment Adjustments

The Environment Adjustments tab is the tab where you can adjust additional features which affect the game world. For Nier Replicant it allows you to control the following:

Game speed
This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Delete Toggle HUD

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path