NieR: Automata

Versions and compatibility

Latest version v1.0.0
Released on 21-jul-2021
Compatible with NieR Automata, v1.0 July 15th 2021 patch, Steam.
Hotsampling via Running the game in windowed mode

Features at a glance

The photomode mod for NieR: Automata offers the following features:

  • Full, unlimited camera control (gameplay)
    • Controller or mouse/keyboard control over the camera
    • Field of view (FoV) control
    • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD / ring toggle
  • Hotsampling (resize the game window to any resolution) / Window border removal
  • Pillarbox/letterbox removal in custom aspect ratios
  • Vignette removal when camera is enabled
  • Motion effects removal toggle
  • Invulnerability toggle
  • Configurable keybindings
  • Configurable gamepad buttonbindings

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the NieRAutomata.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might be if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the NieRAutomata.exe process. In that case, restart the IGCSClient.exe as Administrator.

Hotsampling

To take screenshots at higher resolutions than your regular gaming resolution, run the game in windowed mode. To get rid of the window border, on the Hotsampling tab, click 'Fake fullscreen'. To switch to a high resolution, select the resolution and aspect ratio you want from the tree on the Hotsampling tab and click 'Set'. You can also select one from the list of previous used resolutions if you switch between a given set of resolutions frequently. If the resolution fits your monitor, the game will add a border, you have to click 'Set' again to get rid of it.

The IGCS client will resize the game window to the requested resolution and the game will resize the game framebuffer accordingly, allowing you to take a shot at a high resolution. To go back to your regular gaming resolution, simply click the 'Fake fullscreen' button again.

The game's resolution changing isn't the fastest / smartest and it'll basically first resize the desktop which results in a black screen for a second or so. The tools will try to resize the window again to get rid of a border and make it bigger than your window resolution. This might not always work if the game is too slow with resizing the game window. It's sadly what I could do..

Timestop / pause

The tools offer a way to pause the game using Numpad 0. This is effectively the gamespeed control, which is set to 0. While most things are paused in this state, flowers and trees are still moving. This is not fixable.

Misc Adjustments

The Misc Adjustments tab is the tab where you can adjust additional aspects of how the image will look and how to achieve better shots. It has the following options:

Game speed
This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Make player invulnerable
This is a setting which makes 2B invulnerable in combat. It's great for action shots. Or to overcome that silly intro of the game ;)
Disable motion effects
This setting removes the semi-transparent woosh effects when a sword or leg/arm is moved in a combat action and the HUD is toggled. It also removes the semi-transparent ring around the swords, but that's a minor price to pay.

Special-K and reshade

To use high-res texture mods, you need Special-K. Special-K and texture mods is documented here: https://wiki.special-k.info/SpecialK/Custom/FAR To get ReShade working with Special-K, put the ReShade dll as ReShade64.dll in the Nier Automata game folder, together with the ini files and shader folders, like with other games. Then in the Special-K overlay, select under Nier Automata ReShade and run it as Plugin.

Reshade depth buffer

The Reshade depth buffer, required for shaders like Cinematic DOF etc., is available but you have to make sure you select the right one on the 'D3D11' tab in the Reshade overlay, which is sometimes not done by reshade. You can test whether the right depth buffer is selected by using the Display depth shader. See this guide for details: https://framedsc.github.io/ReshadeGuides/setupreshade.htm#checking-depth-buffer-access

For a proper depth buffer, you have to set the RESHADE_DEPTH_INPUT_IS_REVERSED global preprocessor in ReShade to 0.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Important!

Users of my other cameras might be accustomed having Delete as the HUD toggle key. However this game ties the Delete key to an important in-game function and therefore can't be used, hence I've chosen End as HUD toggle key.

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
End Toggle HUD

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path