Kingdom Come: Deliverance II

Versions and compatibility

Latest version v1.0.1
Released on 16-feb-2025
Compatible with Kingdom Come: Deliverance II, steam
Hotsampling via Running the game in windowed mode
Supports IGCS Connector Yes (2.0+)
Download latest version Post on patreon

Features at a glance

The photomode mod for Kingdom Come: Deliverance II offers the following features:

  • Camera control: (Also in photomode, cutscenes, conversations)
    • FoV control
    • Free unlimited camera movement and rotation
  • Timestop / game pause control
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
  • Game speed control (slow-motion, speed up)
  • Frameskip
  • HUD toggle
  • Black bars / letterboxing in cutscenes removal (via shader toggler)
  • Hotsampling (resize the game window to any resolution)
  • 3rd person view in gameplay
  • Ansel unlimited range
  • Time of Day control
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
  • Configurable keybindings
  • Configurable gamepad buttonbindings

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the KingdomCome.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might be the case if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the KingdomCome.exe process. In that case, restart the IGCSClient.exe as Administrator.

Running the game as administrator isn't necessary.

Black bars toggle

The black bars in cutscenes on non-21:9 monitors are rendered on top of the actual image, so they can be toggled off with shader toggler. The Black Bars toggle is built with my ShaderToggler Reshade Addon. To install the Black Bars toggle, install Reshade 6.3.3 (or later version) with Addon support, from https://reshade.me. On the reshade page at the bottom, click the "Download ReShade 6.3.3 with full add-on support" button and install that for the game.

The Black bars toggle is located in the 'BlackBarsToggle' folder. Go into the folder "BlackBarsToggle" and copy the two files into the folder: <game installation folder>\Bin\Win64MasterMasterSteamPGO (where the KingdomCome.exe is located and where you should install reshade)

The BlackBarsToggle will now work by pressing Caps lock. To see if you've installed it correctly, when you open the Reshade panel in-game, (default the HOME key) you should see an Add-on tab with the Shader toggler present.

Guide for setting up Reshade: https://framedsc.com/ReshadeGuides/setupreshade.htm
Guide for Shader Toggler: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm

Configuration

Additionally to the normal configuration features, the tools for Kingdom Come: Deliverance II also has some additional configuration features:

Camera smoothing options

Interpolation factors

The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through a camera path. Normally the input to the camera system will be used instantly and you see an effect immediately. However for videos it's often desired to have a smoother camera movement than what's needed when you position the camera for a shot.

The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so it's creating a smoother experience; e.g. if you set the movement interpolation factor slider to 100 (default is 1), the input given to move the camera forward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.

Additionally if you first move forward and then move to the right, with the default setting of 1 the camera will first move forward and then immediately move to the right. However with an interpolation factor of e.g. 100 it'll smoothly move to the right, more in a curve than straight away. This gives smooth movement and rotations of the camera. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's less 'jerky' when you try to zoom in/out.

Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. It's likely you want a higher interpolation factor for movement than for rotation and FoV.

The values are stored in the ini file for next time you start the client.

Shake factors

There are four camera shake factors you can configure to introduce camera shake for normal camera movement: Shake frequency for both movement and rotation, Shake movement strength and Shake rotation strength. For screenshots these factors are not interesting, but for hand-shot video, e.g. in combination with the interpolation factors, they can give a more natural appealing footage.

The Shake movement frequency and Shake rotation frequency control how fast the movement and rotation shake factors change direction. The higher the value the faster they'll 'shake'. The Shake movement strength controls the amount of movement shake will be added to the camera location in the up/down/left/right/front/back directions. The Shake rotation strength controls the amount of rotation shake will be added to the camera orientation in pitch/yaw/roll.

The strength will be applied equally among all directions and rotations. Try to experiment with which values work best for the speed you move your camera; a faster moving camera could use a camera shake with higher strengths than a slow moving camera. Good starting values are 1.5-2 for the frequencies and 0.4-0.5 for the strengths. Setting the sliders to 0 will remove all shake factors from the camera.

Camera paths have their own shake factors.

Image Adjustments

The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.

Miscellaneous options

Game speed
This controls how fast the engine runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Time of Day
This controls, when enabled, the time of day of the game world. Be aware that when the game is paused, changing the Time of Day won't take effect till you unpause the game.
Show Henry's head when camera is enabled
By default the game doesn't render Henry's head when you enable the camera, as it's a first person game. Checking this checkbox will make the head appear when you enable the camera. Be aware that the head might not show when the game is paused. If that's the case, press PageDown to skip a few frames.
Switch to 3rd person view
This switches the in-game gameplay camera to 3rd person view, so you can play the game in 3rd person.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view as well as the time of day.

Tweaks

The game is made with a fork of CryEngine, and can be tweaked on the console or by adding a user.cfg file with essential tweaks. Create a new user.cfg text file (so not with the extension '.txt' but with .cfg!) next to the system.cfg file in the game's installation folder. Then open it in notepad and add:

wh_sys_NoSavePotion = 1
r_HDRVignetting = 0
r_depthoffield = 0

Save the file. wh_sys_NoSavePotion = 1 enables saves everywhere, r_HDRVignetting = 0 removes the vignette, r_depthoffield = 0 removes depth of field.

It might be necessary to add -devmode as startup parameter in Steam.

To find cvars, type ?string where string is any piece of the name, like ?lod to find all cvars/commands with that snippet in the name. To learn what a command or cvar does, type name ?, like r_depthoffield ? which will give a short help text.

Higher LODS

To get even more details further away, you can tweak two variables. Below are the contents of two other .cfg files, hd.cfg and n.cfg. Place these two cfg files (created like the user.cfg above) in the game installation folder.

hd.cfg:

e_viewdistmin=1000
e_ViewDistRatioVegetation=1000 

n.cfg:

e_viewdistmin=180
e_ViewDistRatioVegetation=250

In-game, open the console and type exec hd.cfg and press Enter. This will load hd.cfg and set the variables as specified in that file. This will create more details further away, but it'll be taxing for performance. To go back to the normal gameplay performance, type exec n.cfg and press Enter. The values in n.cfg are the ultra values, you might need lower values for your system. To find the default values for a cvar, type the cvar on the console without a value and press Enter.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Ctrl + Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Del Toggle HUD
F1 Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1)
F2 Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2)
F3 Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3)

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Miscellaneous usage

Key Feature
\ Toggle gamespeed override
[ Decrease gamespeed.
] Increase gamespeed.
End Toggle NPC / enemy speed override

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path

Miscellaneous usage

Key Feature
X button + pressing left stick Toggle gamespeed override
X button + left bumper Decrease gamespeed.
X button + right bumper Increase gamespeed.