Versions and compatibility
Latest version | v1.0.1 |
Released on | 16-feb-2025 |
Compatible with | Kingdom Come: Deliverance II, steam |
Hotsampling via | Running the game in windowed mode |
Supports IGCS Connector | Yes (2.0+) |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for Kingdom Come: Deliverance II offers the following features:
-
Camera control: (Also in photomode, cutscenes, conversations)
- FoV control
- Free unlimited camera movement and rotation
- Timestop / game pause control
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Game speed control (slow-motion, speed up)
- Frameskip
- HUD toggle
- Black bars / letterboxing in cutscenes removal (via shader toggler)
- Hotsampling (resize the game window to any resolution)
- 3rd person view in gameplay
- Ansel unlimited range
- Time of Day control
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Configurable keybindings
- Configurable gamepad buttonbindings
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the KingdomCome.exe
process in the Process to inject to textbox, please click the Select button to select it manually. This might be
the case if you're running the game as Administrator,
and the IGCSClient.exe
does not, it can't see the KingdomCome.exe
process. In that case, restart the IGCSClient.exe
as Administrator.
Running the game as administrator isn't necessary.
Black bars toggle
The black bars in cutscenes on non-21:9 monitors are rendered on top of the actual image, so they can be toggled off with shader toggler. The Black Bars toggle is built with my ShaderToggler Reshade Addon. To install the Black Bars toggle, install Reshade 6.3.3 (or later version) with Addon support, from https://reshade.me. On the reshade page at the bottom, click the "Download ReShade 6.3.3 with full add-on support" button and install that for the game.
The Black bars toggle is located in the 'BlackBarsToggle' folder. Go into the folder "BlackBarsToggle" and copy the two files into the folder:
<game installation folder>\Bin\Win64MasterMasterSteamPGO
(where the KingdomCome.exe is located and where you should install reshade)
The BlackBarsToggle will now work by pressing Caps lock
. To see if you've installed it correctly, when you open the Reshade panel in-game, (default the HOME
key)
you should see an Add-on tab with the Shader toggler present.
Guide for setting up Reshade: https://framedsc.com/ReshadeGuides/setupreshade.htm
Guide for Shader Toggler: https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm
Configuration
Additionally to the normal configuration features, the tools for Kingdom Come: Deliverance II also has some additional configuration features:
Camera smoothing options
Interpolation factors
The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through a camera path. Normally the input to the camera system will be used instantly and you see an effect immediately. However for videos it's often desired to have a smoother camera movement than what's needed when you position the camera for a shot.
The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so
it's creating a smoother experience; e.g. if you set the movement interpolation factor slider to 100
(default is 1
), the input given to move the camera
forward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.
Additionally if you first move forward and then move to the right, with the default setting of 1
the camera will first move forward and then immediately
move to the right. However with an interpolation factor of e.g. 100
it'll smoothly move to the right, more in a curve than straight away. This gives
smooth movement and rotations of the camera. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's
less 'jerky' when you try to zoom in/out.
Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. It's likely you want a higher interpolation factor for movement than for rotation and FoV.
The values are stored in the ini file for next time you start the client.
Shake factors
There are four camera shake factors you can configure to introduce camera shake for normal camera movement: Shake frequency for both movement and rotation, Shake movement strength and Shake rotation strength. For screenshots these factors are not interesting, but for hand-shot video, e.g. in combination with the interpolation factors, they can give a more natural appealing footage.
The Shake movement frequency and Shake rotation frequency control how fast the movement and rotation shake factors change direction. The higher the value the faster they'll 'shake'. The Shake movement strength controls the amount of movement shake will be added to the camera location in the up/down/left/right/front/back directions. The Shake rotation strength controls the amount of rotation shake will be added to the camera orientation in pitch/yaw/roll.
The strength will be applied equally among all directions and rotations. Try to experiment with which values work best for the speed you move your camera; a faster moving camera could use a camera shake with higher strengths than a slow moving camera. Good starting values are 1.5-2 for the frequencies and 0.4-0.5 for the strengths. Setting the sliders to 0 will remove all shake factors from the camera.
Camera paths have their own shake factors.
Image Adjustments
The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.
Miscellaneous options
- Game speed
- This controls how fast the engine runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
- Time of Day
- This controls, when enabled, the time of day of the game world. Be aware that when the game is paused, changing the Time of Day won't take effect till you unpause the game.
- Show Henry's head when camera is enabled
- By default the game doesn't render Henry's head when you enable the camera, as it's a first person game. Checking this checkbox will make the head appear when you enable the camera. Be aware that the head might not show when the game is paused. If that's the case, press PageDown to skip a few frames.
- Switch to 3rd person view
- This switches the in-game gameplay camera to 3rd person view, so you can play the game in 3rd person.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view as well as the time of day.
Tweaks
The game is made with a fork of CryEngine, and can be tweaked on the console or by adding a user.cfg file with essential tweaks. Create a new user.cfg
text file (so not with
the extension '.txt' but with .cfg!) next to the system.cfg
file in the game's installation folder. Then open it in notepad and add:
wh_sys_NoSavePotion = 1 r_HDRVignetting = 0 r_depthoffield = 0
Save the file. wh_sys_NoSavePotion = 1
enables saves everywhere, r_HDRVignetting = 0
removes the vignette, r_depthoffield = 0
removes depth of field.
It might be necessary to add -devmode
as startup parameter in Steam.
To find cvars, type ?string
where string is any piece of the name, like ?lod
to find all cvars/commands with that snippet in the name. To learn what a command or cvar does, type name ?
, like
r_depthoffield ?
which will give a short help text.
Higher LODS
To get even more details further away, you can tweak two variables. Below are the contents of two other .cfg files, hd.cfg
and n.cfg
. Place these two cfg files (created like the user.cfg
above) in the game installation folder.
hd.cfg:
e_viewdistmin=1000 e_ViewDistRatioVegetation=1000
n.cfg:
e_viewdistmin=180 e_ViewDistRatioVegetation=250
In-game, open the console and type exec hd.cfg
and press Enter. This will load hd.cfg and set the variables as specified in that file. This will create more details further away, but it'll be taxing for performance.
To go back to the normal gameplay performance, type exec n.cfg
and press Enter. The values in n.cfg
are the ultra values, you might need lower values for your system. To find the default values
for a cvar, type the cvar on the console without a value and press Enter.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Ctrl + Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Del |
Toggle HUD |
F1 |
Restore the camera state to the state saved in slot 1 (+ Ctrl : store current state in slot 1) |
F2 |
Restore the camera state to the state saved in slot 2 (+ Ctrl : store current state in slot 2) |
F3 |
Restore the camera state to the state saved in slot 3 (+ Ctrl : store current state in slot 3) |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Miscellaneous usage
Key | Feature |
---|---|
\ |
Toggle gamespeed override |
[ |
Decrease gamespeed. |
] |
Increase gamespeed. |
End |
Toggle NPC / enemy speed override |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |
Miscellaneous usage
Key | Feature |
---|---|
X button + pressing left stick | Toggle gamespeed override |
X button + left bumper | Decrease gamespeed. |
X button + right bumper | Increase gamespeed. |