Guardians of the Galaxy

Versions and compatibility

Latest version v1.0.1
Released on 31-oct-2021
Compatible with Guardians of the Galaxy v1.0.0+, Steam
Hotsampling via Running the game in windowed mode

Features at a glance

The photomode mod for Guardians of the Galaxy offers the following features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
    • Controller or mouse/keyboard control over the camera
    • Field of view (FoV) control
    • Tilt
  • Game pause / framestep / Gamespeed control
  • Camera paths
  • HUD toggle
  • Cutscene DOF removal
  • Glare toggle
  • Radial Blur toggle
  • Higher LODs for more details
  • Photomode lookat freeze feature for more control over poses
  • Hotsampling (resize the game window to any resolution)
  • Pillarbox/letterbox removal in custom aspect ratios

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the gotg.exe process in the Process to inject to textbox, please click the Select button to select it manually. Additionally, if you're running the game as Administrator (you don't have to, btw), and the IGCSClient.exe does not, it can't see the gotg.exe process. In that case, restart the IGCSClient.exe as Administrator.

Environment Adjustments

The Environment Adjustments tab is the tab where you can adjust various aspects of the game world. For Guardians of the Galaxy it allows you to control the following:

Game speed
This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment. Setting this to 0.0 won't completely pause the game engine as it enforces a minimum speed. To pause the game completely use the normal pause via Numpad 0.
Disable DoF when camera is active
This setting disables the depth of field when the camera is active, in cutscenes, normal gameplay and photomode.
Disable Glare when camera is active
This setting disables the glare / bloom when the camera is active.
Disable Radial Blur when camera is active
This setting disables the radial blur that's shown when you slide down a ramp or boost the plane.
Enable Higher LODs
This setting increases the details in the scene, beyond the 'high' setting in the game settings
(Photomode) Freeze Look at Camera
This setting works in the photomode and freezes the character in place after you've enabled the 'Lookat camera' option and positioned the head in the right position. This way you can reposition the camera afterwards without having the head following the camera or having it move back to the start position. After this option has been checked the Lookat option in the photomode is effectively disabled. When you disable the camera, the freeze is disabled as well. This isn't reflected in this checkbox, so next time you have to check it twice in that case

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Delete Toggle HUD

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path