Versions and compatibility
Latest version | v1.0.1 |
Released on | 31-oct-2021 |
Compatible with | Guardians of the Galaxy v1.0.0+, Steam |
Hotsampling via | Running the game in windowed mode |
Supports IGCS Connector | No |
Download latest version | Post on patreon |
Features at a glance
The photomode mod for Guardians of the Galaxy offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Game pause / framestep / Gamespeed control
- Camera paths
- HUD toggle
- Cutscene DOF removal
- Glare toggle
- Radial Blur toggle
- Higher LODs for more details
- Photomode lookat freeze feature for more control over poses
- Hotsampling (resize the game window to any resolution)
- Pillarbox/letterbox removal in custom aspect ratios
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the gotg.exe
process in the Process to inject to textbox, please click the Select button to select it manually.
Additionally, if you're running the game as Administrator (you don't have to, btw), and the IGCSClient.exe
does not, it can't see the gotg.exe process.
In that case, restart the IGCSClient.exe
as Administrator.
Environment Adjustments
The Environment Adjustments tab is the tab where you can adjust various aspects of the game world. For Guardians of the Galaxy it allows you to control the following:
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment. Setting this to 0.0 won't completely pause the game engine as it enforces a minimum speed. To pause the game completely use the normal pause via
Numpad 0
. - Disable DoF when camera is active
- This setting disables the depth of field when the camera is active, in cutscenes, normal gameplay and photomode.
- Disable Glare when camera is active
- This setting disables the glare / bloom when the camera is active.
- Disable Radial Blur when camera is active
- This setting disables the radial blur that's shown when you slide down a ramp or boost the plane.
- Enable Higher LODs
- This setting increases the details in the scene, beyond the 'high' setting in the game settings
- (Photomode) Freeze Look at Camera
- This setting works in the photomode and freezes the character in place after you've enabled the 'Lookat camera' option and positioned the head in the right position. This way you can reposition the camera afterwards without having the head following the camera or having it move back to the start position. After this option has been checked the Lookat option in the photomode is effectively disabled. When you disable the camera, the freeze is disabled as well. This isn't reflected in this checkbox, so next time you have to check it twice in that case
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
Key | Feature |
---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Numpad 6 |
Move camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 8 |
Move camera forward (+ Ctrl : slower, + Alt : faster) |
Numpad 5 |
Move camera backward (+ Ctrl : slower, + Alt : faster) |
Numpad 7 |
Move camera up (+ Ctrl : slower, + Alt : faster) |
Numpad 9 |
Move camera down (+ Ctrl : slower, + Alt : faster) |
Numpad 4 |
Move camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Up |
Rotate camera up (+ Ctrl : slower, + Alt : faster) |
Arrow key Down |
Rotate camera down (+ Ctrl : slower, + Alt : faster) |
Arrow key Left |
Rotate camera left (+ Ctrl : slower, + Alt : faster) |
Arrow key Right |
Rotate camera right (+ Ctrl : slower, + Alt : faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl : slower, + Alt : tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl : slower, + Alt : tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD |
Camera path usage
Key | Feature |
---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
Control | Feature |
---|---|
Left stick | Move camera forward / backward / left / right |
Right stick | Rotate camera |
Left trigger | Move camera up |
Right trigger | Move camera down |
Y button + left / right stick | Faster movement / rotation |
X button + left / right stick | Slower movement / rotation |
D-pad up / down | Increase / decrease FoV |
B button | Reset FoV |
Camera path usage
Control | Feature |
---|---|
Start | Start / pause playback |
Back | Stop playback |
Left bumber | Go to previous node on active path |
Right bumper | Go to next node on active path |
A | Add node to active path |