Avatar: Frontiers of Pandora

Versions and compatibility

Latest version v1.0.1
Released on 01-mar-2024
Compatible with Avatar: Frontiers of Pandora on Ubisoft Connect. Might work with Ubisoft+ version (not tested)
Hotsampling via Running the game in windowed mode or Borderless Windowed
Supports IGCS Connector Yes (2.0+)
Download latest version Post on patreon

Features at a glance

The photomode mod for Avatar: Frontiers of Pandora offers the following features:

  • Camera control: (Also in photomode)
    • FoV control
    • Free unlimited camera movement and rotation
    • Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
  • Timestop / game pause control (Not in cutscenes)
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
  • Game speed control (slow-motion, speed up)
  • Frameskip
  • HUD toggle
  • Hotsampling (resize the game window to any resolution)
  • Time of Day control
  • Pillarbox/letterbox removal in custom aspect ratios
  • Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
  • Configurable keybindings
  • Configurable gamepad buttonbindings

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the afop.exe process or the afop_plus.exe in the Process to inject to textbox, please click the Select button to select it manually. This might be the case if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the acmirage.exe process. In that case, restart the IGCSClient.exe as Administrator.

It's not needed to run the game as administrator.

Configuration

Additionally to the normal configuration features, the tools for Avatar: Frontiers of Pandora also has some additional configuration features:

Camera smoothing options

Interpolation factors

The camera smoothing options are for when you want to record a video by flying through the game world and control the camera manually, so not through a camera path. Normally the input to the camera system will be used instantly and you see an effect immediately. However for videos it's often desired to have a smoother camera movement than what's needed when you position the camera for a shot.

The camera smoothing options will give you the ability to control how much of the input you're giving to the camera system is used in future frames so it's creating a smoother experience; e.g. if you set the movement interpolation factor slider to 100 (default is 1), the input given to move the camera forward is used over 100 frames and is slowly flowing away to 0 after you stop giving input to move forward.

Additionally if you first move forward and then move to the right, with the default setting of 1 the camera will first move forward and then immediately move to the right. However with an interpolation factor of e.g. 100 it'll smoothly move to the right, more in a curve than straight away. This gives smooth movement and rotations of the camera. For the Field of View there's also an interpolation factor, which can be used to smoothly zoom in/out so it's less 'jerky' when you try to zoom in/out.

Try to combine the values for the smoothing factors with lower/higher values for movement and rotation speed to find the ideal setup for your recording. It's likely you want a higher interpolation factor for movement than for rotation and FoV.

The values are stored in the ini file for next time you start the client.

Shake factors

There are four camera shake factors you can configure to introduce camera shake for normal camera movement: Shake frequency for both movement and rotation, Shake movement strength and Shake rotation strength. For screenshots these factors are not interesting, but for hand-shot video, e.g. in combination with the interpolation factors, they can give a more natural appealing footage.

The Shake movement frequency and Shake rotation frequency control how fast the movement and rotation shake factors change direction. The higher the value the faster they'll 'shake'. The Shake movement strength controls the amount of movement shake will be added to the camera location in the up/down/left/right/front/back directions. The Shake rotation strength controls the amount of rotation shake will be added to the camera orientation in pitch/yaw/roll.

The strength will be applied equally among all directions and rotations. Try to experiment with which values work best for the speed you move your camera; a faster moving camera could use a camera shake with higher strengths than a slow moving camera. Good starting values are 1.5-2 for the frequencies and 0.4-0.5 for the strengths. Setting the sliders to 0 will remove all shake factors from the camera.

Camera paths have their own shake factors.

Image Adjustments

The Image Adjustments tab is the tab where you can adjust some aspects that might influence the image.

Miscellaneous options

Time of Day
Time of day controls the current world time in a 24 hour clock. You can also change the time of day with the keyboard (see Keybindings) which might be easier than flipping back/forth to the client to get the right sun position. When you disable Time of Day, the time is reset to what it was in-game, unless you use it in the photomode, then the time is reset when you exit photomode (or change the Time of Day in photomode)
Game speed
This controls how fast the engine runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view. Additionally to that for this game the camera node will also contain the current time of day if you have it enabled. So if you want to have different time of day values per node, you can, just enable Time of Day, then set the value you want in the client on the Environment Adjustments tab and create a camera path node.

Saving/restoring camera state

After you've enabled the camera (default with Insert), you can store the current camera state in three slots. The camera state is the current location, the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.

By default you save the camera state by using Ctrl + F1 for saving the current camera state in slot 1, Ctrl + F2 for saving the current camera state in slot 2 and Ctrl + F3 for saving the current camera state in slot 3. To restore the camera state to a saved state, press F1 to restore the camera to the state saved in slot 1, press F2 to restore the camera to the state saved in slot 2 and, press F3 to restore the camera to the state saved in slot 3. These keys are configurable in the keybindings tab.

When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Del Toggle HUD
F1 Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1)
F2 Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2)
F3 Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3)
, Set Time of Day earlier (+ Alt: slower)
. Set time of Day later (+ Alt: slower)

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Miscellaneous usage

Key Feature
Alt-\ Toggle gamespeed override
Alt-[ Decrease gamespeed.
Alt-] Increase gamespeed.

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path

Miscellaneous usage

Key Feature
X button + pressing left stick Toggle gamespeed override
X button + left bumper Decrease gamespeed.
X button + right bumper Increase gamespeed.