
Versions and compatibility
| Latest version | v1.0.5 |
| Released on | 22-oct-2026 |
| Compatible with | Control Resonant, Steam |
| Hotsampling via | Running the game in Borderless Windowed |
| Supports IGCS Connector | Yes, 2.0+ |
| Supports IGCSDOF | Yes |
| Download latest version | Post on patreon |
Features at a glance
The photomode mod for Control Resonant offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
- Game pause / unpause.
- Frameskip
- Editors for all post processing settings in the game
- Custom lights (spotlight, pointlight) and editors for all their properties, including in-game gizmos
- Sunlight control (e.g. sun position, exposure, intensity)
- HUD toggle
- Lens dirt removal
- Optional DOF disable
- Game speed control (slow-motion, speed up)
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Configurable keybindings
- Configurable gamepad buttonbindings
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the ControlResonant.exe process in the Process to inject to textbox, please
click the Select button to select it manually. This might be the case if you're running the game as Administrator, and the IGCSClient.exe does not,
it can't see the ControlResonant.exe process. In that case, restart the IGCSClient.exe as Administrator.
Running the game as admin isn't required.
Essential Tweaks
To get the best image quality, some essential tweaks are required. These are to be made in the file renderer.ini which is located in
%LOCALAPPDATA%\Remedy\ControlResonant. You can go there directly by pasting %LOCALAPPDATA%\Remedy\ControlResonant into the location bar at the top of the Windows File
Explorer.
Open Renderer.ini in notepad and change the following settings to these values:
"m_bVignette": false, "m_bDepthOfField": false, "m_bLensDistortion": false, "m_bUnlockAspectRatio": true,
Additionally, you can change these in the overlay (by default open it with Ctrl-Insert) in the post processing tab, or change them in the game settings.
Misc. Adjustments
The Misc. Adjustments tab is the tab where you can adjust additional aspects of the game. It offers the following features:
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
- Disable Depth of Field
- This will disable the Depth of Field effect when the camera is enabled. Use this setting if you didn't disable Depth of Field in the game settings or in the ini file.
In-game overlay
When you press Ctrl-Insert (or the keyboard shortcut you bound to the action in the client, or click the button on the Misc adjustments tab in the client), the in-game overlay is opened and offers you the following features:
Camera tab
This tab contains camera related settings, to enable the camera, save/restore camera positions and e.g. change the fov using a slider.
Lights tab
This tab offers the features to create new spotlight and pointlights, as well as control the directional light (sun), if available in the scene. The tab has two sections: "Directional lights (sun)" and "Normal lights (spot/point)".
Directional lights
To control the current sunlight, open the Directional lights section. To control the current sunlight, check the Override sun checkbox. If you check the checkbox in front of the directional light, you will override that light's settings using the setting editors below it.
Normal lights
To create new spotlights or pointlights, open the "Normal lights (spot/point)" section and click one of the buttons Create spot light or Create point light. All lights are listed in a list below the buttons. Selecting one will show its values in the editors below the list. Additionally, if you've checked the Show light gizmo's checkbox, a 3D gizmo is shown at the location of the light in the game world. This gizmo allows you to rotate and move (in case of a spotlight) or just move (in case of a pointlight) the light to a new location and / or orientation.
The active, selected light is shown with a full gizmo, the other lights you've created are shown with colored dots. Clicking one of these will select the light associated with it.
Shadows and raytracing
The various controls are self-explanatory and all have an undo button and help text. One thing of note is shadows and whether you've enabled raytracing in the game's settings. If raytracing is enabled, various shadow controls are disabled, because they have no effect; instead their aspects are controlled by the raytracing functionality of the engine. If you have raytracing enabled in the game, to control the sharpness / softness of the shadow, please change the emmitter size under Shape, the smaller the size the sharper the shadows will become.
Post-processing tab
This tab offers a way to control the various post-processing settings in the game. Additionally, Atmospheric related post-processing settings are grouped here as well, which allow you to control the in-game fog and height/ground fog layer.
To change a value, check the checkbox in front of it and then change the value. You can go back to the in-game value by clicking the undo button of the setting or unchecking the checkbox.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view.
Saving/restoring camera state
After you've enabled the camera (default with Insert), you can store the current camera state in three slots. The camera state is the current location,
the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.
By default you save the camera state by using
Ctrl + F1 for saving the current camera state in slot 1, Ctrl + F2 for saving the current camera state in slot 2 and
Ctrl + F3 for saving the current camera state in slot 3. To restore the camera state to a saved state, press F1 to restore the camera to the state saved
in slot 1, press F2 to restore the camera to the state saved in slot 2 and, press F3 to restore the camera to the state saved
in slot 3. These keys are configurable in the keybindings tab.
When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
| Key | Feature |
|---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Numpad 6 |
Move camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 8 |
Move camera forward (+ Ctrl: slower, + Alt: faster) |
Numpad 5 |
Move camera backward (+ Ctrl: slower, + Alt: faster) |
Numpad 7 |
Move camera up (+ Ctrl: slower, + Alt: faster) |
Numpad 9 |
Move camera down (+ Ctrl: slower, + Alt: faster) |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Up |
Rotate camera up (+ Ctrl: slower, + Alt: faster) |
Arrow key Down |
Rotate camera down (+ Ctrl: slower, + Alt: faster) |
Arrow key Left |
Rotate camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Right |
Rotate camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Del |
Toggle HUD |
F1 |
Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1) |
F2 |
Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2) |
F3 |
Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3) |
Miscellaneous usage
| Key | Feature |
|---|---|
Alt-\ |
Toggle gamespeed override |
Alt-[ |
Decrease gamespeed. |
Alt-] |
Increase gamespeed. |
Camera path usage
| Key | Feature |
|---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Gamepad
Normal camera usage
| Control | Feature |
|---|---|
| Left stick | Move camera forward / backward / left / right |
| Right stick | Rotate camera |
| Left trigger | Move camera up |
| Right trigger | Move camera down |
| Y button + left / right stick | Faster movement / rotation |
| X button + left / right stick | Slower movement / rotation |
| D-pad up / down | Decrease (zoom in) / Increase (zoom out) FoV |
| B button | Reset FoV |
Camera path usage
| Control | Feature |
|---|---|
| Start | Start / pause playback |
| Back | Stop playback |
| Left bumber | Go to previous node on active path |
| Right bumper | Go to next node on active path |
| A | Add node to active path |
Miscellaneous usage
| Key | Feature |
|---|---|
| X button + pressing left stick | Toggle gamespeed override |
| X button + left bumper | Decrease gamespeed. |
| X button + right bumper | Increase gamespeed. |