Horizon Zero Dawn

Versions and compatibility

Latest version v1.0.17
Released on 08-dec-2021
Compatible with Horizon Zero Dawn v1.0.10+, Steam / EGS versions
Hotsampling via Running the game in windowed mode
Supports IGCS Connector No

Features at a glance

The photomode mod for Horizon Zero Dawn offers the following features:

  • Full, unlimited camera control (gameplay, cutscenes, photomode)
    • Controller or mouse/keyboard control over the camera
    • Field of view (FoV) control
    • Tilt
  • Game pause / unpause, also in cut scenes and photomode
  • Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
  • Fog / Haze control (density, height, start etc.)
  • Weather control (Precipitation, wetness, temperature, wind speed/direction, cirrus density, blend factor)
  • DoF control (normal gameplay, cutscenes)
  • Time of Day control
  • Flexible lookat control in photomode
  • Disable lensflares
  • Make Aloy invulnerable (for action shots)
  • Engine LOD overrides
  • HUD toggle (to make the hud toggle work, be sure to select 'custom hud' in the settings)
  • Always LOD0 on Aloy's hair, armor, NPCs, machines, interactable plants, shadows cast on these elements
  • Photomode: no more range limits, minimal distance for DOF decreased, enable photomode in cities
  • Facepaint selection for gameplay and photomode without unlocking them first
  • Frameskip to skip a few frames ahead when paused
  • Configurable keybindings / gamepad bindings
  • Hotsampling

How to use

Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.

Info

If you don't see the horizonzerodawn.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might be the case if you're running the game as Administrator, and the IGCSClient.exe does not, it can't see the horizonzerodawn.exe process. In that case, restart the IGCSClient.exe as Administrator.

Configuration

Image Adjustments

The Image Adjustments tab is the tab where you can configure various options that influence your shots' quality. It has the following layout:

Horizon Zero Down Images Adjustments tab

The Image Adjustments tab

Depth of Field (DOF) options

The DOF options, once enabled, allow you to control the depth of field in the game. This also allows you to remove the near blur that's prominent in the game when you get close to something with the camera. Set Near plane start and Near plane end to 0 as well as the Max near blur strength. There's no focus point but just two areas (near and far) which can be blurred, and the in-between area being sharp.

Miscellaneous options

Face paint to use
This allows you to pick a face paint right from the get-go without completing the game 10 times in brutal difficulties. None is no face paint.
Disable lens flares
Some of the lens flares in the game can be quite distracting. Checking this checkbox removes all of them.
Make Aloy invulnerable
This setting makes it impossible to take damage. It's ideal to setup great action shots as you don't have to worry you die during the process.
Make Aloy netral for others
This setting makes machines, otherwise hostile, not attack you, but basically ignore you, unless provoked.
Game speed
This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.

Engine LOD options

To increase the LOD (level of detail) in the game, enable Engine LOD options. This does have a performance impact, but not that much at first. The game uses a multiplier value to calculate the details to show further away, which you can control through the Model LOD multiplier slider. Moving it all the way to the left gives the highest details. This has a side effect in some environments where elements start to flicker and disappear. So tweak the value per situation.

Photomode Lookat control

The Photomode lookat control allows you to control Aloy's pose and orientation of head/torso/eyes. To get started, first enable the in-game photomode and enable Look at by pressing the left stick or pressing C on the keyboard. Then enable the PM Lookat control in the tools. It'll automatically select the first pose to be able to control poses better. Not all poses have lookat support initially. you can work around that by enabling the Pose blend factor and slide it to the pose you want. To be able to control the slider's value better, click it and use the cursor keys on your keyboard to slide it.

The eyes stay locked at the position you set them using the eye control. This might help when picking the right 'look at camera' position: first make the head face the camera, then move the eyes to look at the camera, then rotate the head in the position you want. The eyes will stay locked at the position you set them at.

Rotate head only
By default head and torso are moved together. If you want to only move the head, check this checkbox. The torso will then be in the default position of the pose.
Head / Torso rotation left / right
Rotates the head (and torso, if Rotate head only isn't checked) left / right
Head / Torso rotation up / down
Rotates the head (and torso, if Rotate head only isn't checked) up / down
Eyes rotation left / right
Rotates the eyes left / right.
Eyes rotation up / down
Rotates the eyes up / down
Pose blend factor
When enabled you can slide through all the poses Aloy can take and all intermediate poses between them. While not all of them are useful, some could give you the right setup for that unique portrait.

Environment Adjustments

The Environment Adjustments tab is the tab where you can adjust various aspects of the game world. It has the following layout:

Horizon Zero Dawn Environment Adjustments tab

The Environment Adjustments tab

Weather options

Precipitation
This controls the amount of rain/snow you'll see. It depends on the temperature what you'll get: low temperatures will result in snow, high temperatures will result in snow
Wetness
This controls the wetness of the environment, like it has just rained.
Wind speed
This controls the strenght of the wind around Aloy. It also affects rain / snow falling down
Wind direction
This controls the direction of the wind.
Cirrus cloud density
This controls the density of the high smaller clouds in the sky
Blend factor with next weather
Most of the time there are two weathers in play. You can pick one or the other or use a blend between them

Fog / Haze options

Fog options all work together to the fog you'll see in the environment. This means that if you tweak one setting it might not always give an immediate effect as another setting might make it irrelevant at that moment because it is too strong. Experiment with the sliders to get the fog you want.

Haze is the distant 'fog' you see which can also block the clouds from getting through. Often you'd want to start with moving the Haze start / end distance far away to get it out of the way closer to the camera so you can properly setup the height fog.

Miscellaneous options

Time of day
Time of day controls the current world time in a 24 hour clock. You can also change the time of day with the keyboard (see Keybindings) which might be easier than flipping back/forth to the client to get the right sun position.
Info

The Time of Day is paused when you enable the camera. It's also enabled when you enable the camera, even if the game has it disabled. The tools will disable the Time of Day again when you disable the camera in that case. When you're in the in-game photomode and enable the camera, time of day controls in the photomode will say the time of day is unavailable. This is because the tools control the time of day in that case (as you've enabled the camera), so you have to change the time of day using the tools' controls for time of day: either through the slider in the GUI or through the keyboard keybindings.

Information recorded with camera path nodes

When you create a Camera path, each node records the camera location, orientation and field of view. Additionally to that for this game the camera node will also contain the current time of day and the Depth of Field values. So if you want to have different time of day values per node, you can, just set the value you want in the client on the Environment Adjustments tab and create a camera path node.

Controls

The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.

Mouse

When moving the mouse:

  • No mouse buttons pressed: rotate the camera
  • Left button pressed: move camera up / down / left / right
  • Right button pressed: move camera forward / backward / left / right
  • Both left and right button pressed: tilt camera left / right
  • Mousewheel: increase / decrease Field of View (FoV)

Keyboard

Normal camera usage

Key Feature
Insert Enable / Disable the camera
Numpad . Block / Unblock input to game
Numpad - Decrease FoV
Numpad + Increase FoV
Numpad * Reset FoV
Home Lock / Unlock camera movement
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Numpad 6 Move camera right (+ Ctrl: slower, + Alt: faster)
Numpad 8 Move camera forward (+ Ctrl: slower, + Alt: faster)
Numpad 5 Move camera backward (+ Ctrl: slower, + Alt: faster)
Numpad 7 Move camera up (+ Ctrl: slower, + Alt: faster)
Numpad 9 Move camera down (+ Ctrl: slower, + Alt: faster)
Numpad 4 Move camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Up Rotate camera up (+ Ctrl: slower, + Alt: faster)
Arrow key Down Rotate camera down (+ Ctrl: slower, + Alt: faster)
Arrow key Left Rotate camera left (+ Ctrl: slower, + Alt: faster)
Arrow key Right Rotate camera right (+ Ctrl: slower, + Alt: faster)
Numpad 0 Pause / Unpause the game
Page down Skip a few frames when paused
Numpad 1 Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left)
Numpad 3 Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right)
Numpad 2 Reset tilt
Delete Toggle HUD
, Set Time of Day earlier (+ Alt: slower) 1
. Set time of Day later (+ Alt: slower)

Camera path usage

Key Feature
F7 Start / pause playback
F8 Stop playback
F4 Add path
F10 Add node to active path
Ctrl+F10 Replace the active node on the active path
Alt+F10 Insert a new node in front of the active node on the active path
Ctrl+Home Go to start of active path
Ctrl+End Go to end of active path
Ctrl+Page Up Go to previous node on active path
Ctrl+Page Down Go to next node on active path
Numpad 1 Select the first path during playback (if any)
Numpad 2 Select the second path during playback (if any)
Numpad 3 Select the third path during playback (if any)
Numpad 4 Select the forth path during playback (if any)
Numpad 5 Select the firth path during playback (if any)
Numpad 6 Select the sixth path during playback (if any)
Numpad 7 Select the seventh path during playback (if any)
Numpad 8 Select the eighth path during playback (if any)
Numpad 9 Select the ninth path during playback (if any)

Gamepad

Normal camera usage

Control Feature
Left stick Move camera forward / backward / left / right
Right stick Rotate camera
Left trigger Move camera up
Right trigger Move camera down
Y button + left / right stick Faster movement / rotation
X button + left / right stick Slower movement / rotation
D-pad up / down Increase / decrease FoV
B button Reset FoV

Camera path usage

Control Feature
Start Start / pause playback
Back Stop playback
Left bumber Go to previous node on active path
Right bumper Go to next node on active path
A Add node to active path

  1. Some photomode mods don't offer Time of Day control, e.g. because the game doesn't offer this feature. In these cases these controls aren't available.