
Versions and compatibility
| Latest version | v1.0.46 |
| Released on | 24-oct-2026 |
| Compatible with | Cyberpunk 2077 v2.5+, Steam / GoG / EGS versions |
| Hotsampling via | Running the game in windowed mode |
| Supports IGCS Connector | Yes, 2.0+ |
| Supports IGCSDOF | Yes |
| Download latest version | Post on patreon |
Features at a glance
The photomode mod for Cyberpunk 2077 offers the following features:
-
Full, unlimited camera control (gameplay, cutscenes, photomode)
- Controller or mouse/keyboard control over the camera
- Field of view (FoV) control
- Tilt
- Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
- Game pause / framestep / Gamespeed control
- Camera paths
- Custom lights with 3D gizmos in-game
- Lookat control for head/body/eyes in photomode
- Time of Day control
- Game speed control (slow-motion, speed up)
- HUD toggle (Photomode and Gameplay)
- Wetness control on the streets/objects
- Puddle control of puddles of water on the streets
- Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
- Timestop / Frameskip
- Hotsampling (resize the game window to any resolution)
How to use
Please see for details how to get started and configure this photomode mod, General features and configuration. This guide will provide additional information for the controls / features specific for this photomode mod.
If you don't see the cyberpunk2077.exe process in the Process to inject to textbox, please click the Select button to select it manually. This might be
the case if you're using the UPlay+ version. Additionally, if you're using the normal UPlay version but you're running the game as Administrator,
and the IGCSClient.exe does not, it can't see the cyberpunk2077.exe process. In that case, restart the IGCSClient.exe as Administrator.
If you previously used the Cyberlit reshade addon for custom lights, you don't need that anymore, it's now built in.
Environment Adjustments
The Environment Adjustments tab is the tab where you can adjust various aspects of the game world.
Miscellaneous options
- Time of day
- Time of day controls the current world time in a 24 hour clock. You can also change the time of day with the keyboard (see Keybindings) which might be easier than flipping back/forth to the client to get the right sun position.
- Game speed
- This controls how fast the runs internally; a value of 1.0 is 'normal game speed' and a value of 0.0 is total pause. Use this to create slow-motion effects which help you pause the game at the right moment.
Wetness options
- Street wetness factor
- This setting makes the streets look wet for the amount you specify.
- Puddle size
- This setting controls how big the rain puddles are on surfaces.
PM Lookat control
With the PM Lookat control you can manipulate not only V but also the optionally 3 NPCs you can spawn in the photomode (Game version 2.2+).
To get started, enable 'Look at camera' in the photomode for V or the NPC you spawned in the photomode. Then enable the 'PM Lookat controls' selector on the Environment Adjustments tab in the IGCSClient.
The Photomode look at control feature allows you to control the rotation of V's torso and head and where V's eyes look at without moving the camera. This feature works when you enable the 'Look at camera' feature in the photomode. Once you've done that, enable PM Lookat control and you can start rotating V's head/torso and eyes.
The sliders are pretty self-explanatory, except perhaps the eye lookat point. With the two eye sliders, you control basically where V will look at, relative to your V.
It might be, after enabling PM Lookat control you can't rotate the head. This is because the engine doesn't always pass head location information through the lookat code and the tools therefore can't intercept where the head is located (Yes, above the shoulders, good one!). To fix this, simply rotate the torso a bit, you can then rotate the head.
V isn't made of rubber so normal human body constraints apply, meaning you can't e.g. V's head backwards. Sorry about shattering that dream! When you have PM Lookat control enabled and you switch to another pose, the eyes are likely messed up. To fix this simply move one of the eye sliders a bit and it should all be ok.
The tools' lookat controls only work if you select 'Camera' in the photomode for lookat. If you select 'Customization' the tools' controls won't have any effect.
Be sure to disable PM Lookat control after or before you exit the photomode as otherwise the NPC eyes will go bezerk. If you're into that, you can of course leave it enabled, but in case you aren't, be sure to disable it.
In-game overlay
To open the in-game overlay, use the keycombination set for it which is by default Ctrl-Insert. The in-game overlay won't show up if you have framegen enabled, so please disable that.
Camera tab
This tab contains camera related settings, to enable the camera, save/restore camera positions and e.g. change the fov using a slider.
Lights tab
This tab offers the functionality that was previously offered by the Cyberlit Reshade addon. The user interface follows roughly the Cyberlit user interface if you're familiar with it. As Cyberlit was previously a separate add-on, there's extensive documentation of it elsewhere, namely on the Framed site, in case you want to learn more about the aspects of each setting.
Starting out, you are offered three buttons, which spawn one instance of each type of light that's available: Spotlight, Pointlight, and Arealight.
Once spawned, the editor for the selected light is shown and the various aspects of the light can be edited in various sections. Most of the settings are self-explanatory. Some shadow settings won't work if you have ray/path tracing enabled, because with those settings enabled the shadow aspects are controlled by the path/raytracing logic of the game engine. In that case, the most important shadow setting is likely the Raytracing radius (PCSS emu) in the Shadows section.
Area lights
Pointlights and Spotlights might be familiar, however area lights might not. Area lights are by default large areas of lights that can be converted into a light with spotlight characteristics. Think of them as being large softboxes, if you're familiar with studio photography. To create a spotlight like area light, first spawn an Area light by clicking the Area light button and then check the 'Spotlight capsule' checkbox in the Shape section. The most important settings for area light are Capsule length and Outer angle. With those two you can create a bar of light that can be very soft and which can be ideal for e.g. fill lights.
Lighting in general, what to choose?
It's best to first experiment what the lights have to offer. There are many settings and often a setting only does something in certain areas/circumstances. Try to spawn a light in a dark area with a wall so you see the shape of the light and then try the various settings to see what they do.
Gizmos
If you've checked the Show light gizmo's checkbox, a 3D gizmo is shown at the location of the light in the game world. This gizmo allows you to rotate and move (in case of a spotlight) or just move (in case of a pointlight) the light to a new location and / or orientation.
The active, selected light is shown with a full gizmo, the other lights you've created are shown with colored dots. Clicking one of these will select the light associated with it.
Information recorded with camera path nodes
When you create a Camera path, each node records the camera location, orientation and field of view. Additionally to that for this game the camera node will also contain the current time of day and gamespeed. So if you want to have different time of day values per node or game speed you can, just set the value you want in the client on the Environment Adjustments tab and create a camera path node.
Saving/restoring camera state
After you've enabled the camera (default with Insert), you can store the current camera state in three slots. The camera state is the current location,
the orientation/rotation of the camera and the FoV, as well as other information recorded in camera path nodes, as the system uses camera path nodes under the hood.
By default you save the camera state by using
Ctrl + F6 for saving the current camera state in slot 1, Ctrl + F7 for saving the current camera state in slot 2 and
Ctrl + F8 for saving the current camera state in slot 3. To restore the camera state to a saved state, press F6 to restore the camera to the state saved
in slot 1, press F7 to restore the camera to the state saved in slot 2 and, press F8 to restore the camera to the state saved
in slot 3. These keys are configurable in the keybindings tab.
When you disable the camera again, the saved states are lost. If you want to preserve game states after you disabled the camera (e.g. you want to move the character a bit, and then enable the camera again), use a camera path and add the camera states you want to save as nodes. Camera paths are preserved after you disable the camera.
Controls
The default photomode mod controls are listed below. It depends on the Camera control device setting on the Configuration tab whether the device (e.g. mouse or gamepad) can control the camera.
Mouse
When moving the mouse:
- No mouse buttons pressed: rotate the camera
- Left button pressed: move camera up / down / left / right
- Right button pressed: move camera forward / backward / left / right
- Both left and right button pressed: tilt camera left / right
- Mousewheel: increase / decrease Field of View (FoV)
Keyboard
Normal camera usage
| Key | Feature |
|---|---|
Insert |
Enable / Disable the camera |
Numpad . |
Block / Unblock input to game |
Numpad - |
Decrease FoV |
Numpad + |
Increase FoV |
Numpad * |
Reset FoV |
Home |
Lock / Unlock camera movement |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Numpad 6 |
Move camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 8 |
Move camera forward (+ Ctrl: slower, + Alt: faster) |
Numpad 5 |
Move camera backward (+ Ctrl: slower, + Alt: faster) |
Numpad 7 |
Move camera up (+ Ctrl: slower, + Alt: faster) |
Numpad 9 |
Move camera down (+ Ctrl: slower, + Alt: faster) |
Numpad 4 |
Move camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Up |
Rotate camera up (+ Ctrl: slower, + Alt: faster) |
Arrow key Down |
Rotate camera down (+ Ctrl: slower, + Alt: faster) |
Arrow key Left |
Rotate camera left (+ Ctrl: slower, + Alt: faster) |
Arrow key Right |
Rotate camera right (+ Ctrl: slower, + Alt: faster) |
Numpad 0 |
Pause / Unpause the game |
Page down |
Skip a few frames when paused |
Numpad 1 |
Tilt camera left (+ Ctrl: slower, + Alt: tilt 90 degrees left) |
Numpad 3 |
Tilt camera right (+ Ctrl: slower, + Alt: tilt 90 degrees right) |
Numpad 2 |
Reset tilt |
Delete |
Toggle HUD |
, |
Set Time of Day earlier (+ Alt: slower) |
. |
Set time of Day later (+ Alt: slower) |
F6 |
Restore the camera state to the state saved in slot 1 (+ Ctrl: store current state in slot 1) |
F7 |
Restore the camera state to the state saved in slot 2 (+ Ctrl: store current state in slot 2) |
F8 |
Restore the camera state to the state saved in slot 3 (+ Ctrl: store current state in slot 3) |
Camera path usage
| Key | Feature |
|---|---|
F7 |
Start / pause playback |
F8 |
Stop playback |
F4 |
Add path |
F10 |
Add node to active path |
Ctrl+F10 |
Replace the active node on the active path |
Alt+F10 |
Insert a new node in front of the active node on the active path |
Shift-F10 |
Insert a new node after the active node on the active path |
Ctrl+Home |
Go to start of active path |
Ctrl+End |
Go to end of active path |
Ctrl+Page Up |
Go to previous node on active path |
Ctrl+Page Down |
Go to next node on active path |
Numpad 1 |
Select the first path during playback (if any) |
Numpad 2 |
Select the second path during playback (if any) |
Numpad 3 |
Select the third path during playback (if any) |
Numpad 4 |
Select the forth path during playback (if any) |
Numpad 5 |
Select the firth path during playback (if any) |
Numpad 6 |
Select the sixth path during playback (if any) |
Numpad 7 |
Select the seventh path during playback (if any) |
Numpad 8 |
Select the eighth path during playback (if any) |
Numpad 9 |
Select the ninth path during playback (if any) |
Miscellaneous usage
| Key | Feature |
|---|---|
Alt-\ |
Toggle gamespeed override |
Alt-[ |
Decrease gamespeed. |
Alt-] |
Increase gamespeed. |
Gamepad
Normal camera usage
| Control | Feature |
|---|---|
| Left stick | Move camera forward / backward / left / right |
| Right stick | Rotate camera |
| Left trigger | Move camera up |
| Right trigger | Move camera down |
| Y button + left / right stick | Faster movement / rotation |
| X button + left / right stick | Slower movement / rotation |
| D-pad up / down | Decrease (zoom in) / Increase (zoom out) FoV |
| B button | Reset FoV |
Camera path usage
| Control | Feature |
|---|---|
| Start | Start / pause playback |
| Back | Stop playback |
| Left bumber | Go to previous node on active path |
| Right bumper | Go to next node on active path |
| A | Add node to active path |
Miscellaneous usage
| Control | Feature |
|---|---|
| X button + pressing left stick | Toggle gamespeed override |
| X button + left bumper | Decrease gamespeed. |
| X button + right bumper | Increase gamespeed. |